For amateur field hockey teams

Sixteen in the squad. Eleven playing. Don't count heads on the sideline.

See by midweek who's in, name the squad with everyone's position and spot the games with nobody in goal, long before the first whistle.

Everything in Pro for 14 days. No card needed. Runs in any browser, phone included.

The home screen with the next game against Küsnacht Royals and the Yes, Maybe and No buttons for a field hockey team
Alex Rossi's digital player card with the FIELD HOCKEY tag and switches for showing the name and the photo

Four quarters, sixteen names, one sheet.

Hockey subs come and go all game, so the whole squad matters, not just the eleven who start. Here's the week around it.

THE SIXTEEN

Count the squad

Up to sixteen can go on the match sheet. The answers come in by midweek, so you know if the bench is full.

ON THE PITCH

Name the eleven

Backs, midfield, wings and a centre forward, each with their position, seen by everyone before they pack the kit bag.

IN GOAL

Find the keeper

The goalkeeper schedule shows which games have someone in goal, and fill-ins can find a stand-in when yours is away.

4 x 15 MINUTES

Log corners and cards

The final score first, then goals, corners and cards, entered before the sticks are back in the boot.

The game sheet for a field hockey match: five in, one maybe, one out, and the lineup under Defence and Midfield with left back, centre back and left midfield
My Stats for a field hockey player: 8 games, 2 G, 4 A and 11 shots, with Goals, Assists and Shots buttons below
Corners, cards and the keeper

Goals are scarce. Count the corners too.

A hockey scorer logs more than goals: the shot, the penalty corner, the goal that came off it, and the card. The goalkeeper gets a line of their own.

  • Goals
  • Assists
  • Shots
  • Shots on target
  • Shooting %
  • Penalty corners
  • Penalty corner goals
  • Green cards
  • Yellow cards
  • Red cards
  • Saves
  • Goals against
  • Save %
  • Shutout

Goalkeeper stats in navy.

Coming soon

Years of cold mornings on the turf and nothing to show for it but bruised shins?

A drag-flick hat trick deserves a record.

When milestones go live, benchli will spot the big moments after the game and put each one on the player's card and in the team feed. Field hockey moments, up to a goalkeeper who scores, plus first goals, games played and scoring streaks for every player.

NotableTeam shutoutA whole game, and the other side never scores.
RareHat trickThree goals in one game, in a sport where one is a decent afternoon.
RarePenalty-corner hat trickThree goals off corners in one game. The drag-flicker's night.
LegendaryGoalie goalA goalkeeper scores. The rules keep them in their own 23-metre area except to take a penalty stroke.
The field hockey notebook

Corners, cards and a keeper in the circle.

The counts a hockey scorer actually logs, under the headings the sport uses. What's in, and what isn't.

Already on the turf

  • Penalty corners and the goals scored from them, counted apart from open play, because your drag-flicker is a specialist.
  • All three cards on their own, green for two minutes, yellow for at least five, red for the rest of the game, so a green doesn't get lumped in with a red.
  • Headings in hockey's words: Attack, Set pieces, Goalkeeping, Discipline. Not the generic ones from other sports.
  • Goalkeepers on their own line: saves, goals against and save percentage worked out from the two. Shooting percentage comes from goals and shots.
  • A goalkeeper schedule: see, game by game, who is in goal and which games have nobody.
  • League points the way hockey scores them: 3 for a win, 1 for a draw, 0 for a defeat, and a draw is allowed to be a draw.
  • Games set up as four 15-minute quarters, with rolling substitutions and match squads of up to sixteen.

Still in the kit bag

  • The extra league point for winning a shoot-out after a draw, which Swiss Hockey awards, and shoot-outs shown on the result.
  • Hall hockey as its own format: six a side, two halves of 20 minutes.
  • Penalty strokes counted on their own, for the taker and the keeper.
  • The last-minute winner and the comeback from two down, which need the order of the goals.
  • Hockey's own positions. The ten here follow football's shape, so a sweeper or an inside forward has no place of their own yet.

Every benchli team also gets

Yes, maybe or noFor every match and every training.
Fill-insPlayers looking for a game, when you're short.
PollsSettle it once, not in fifty messages.
Your calendarThe schedule, in the one each player already uses.
One profileEvery team, every sport, one login. Your record moves with you.
Any browserOn the home screen like an app.

One price covers the whole season.

Per team, per year in Switzerland. No per-player fees.

BasicSee every plan and country

Availability, the roster, the schedule, polls and fill-ins.

ProThe trial is ProSee every plan and country

Everything in Basic, plus stats entry, the career record and team notes.

Common questions

Does it track penalty corners?

Yes. Penalty corners and the goals scored from them are separate stats, next to shots and shots on target.

Can we log green, yellow and red cards?

Yes. Each colour is its own stat, so a two-minute green sits apart from a yellow or a red.

Is it set up for four quarters and a squad of sixteen?

Yes. A game is four quarters of 15 minutes, with rolling substitutions and match squads of up to sixteen. The result goes in as a final score.

Do the league points work?

A win is 3 points, a draw 1 and a defeat 0. Swiss Hockey also gives a point for winning a shoot-out after a draw, and benchli doesn't yet, so check your league's table for the official standings.

We play hall hockey in the winter. Can we use it?

Run the hall side as its own team and use it for availability, the squad and scores. Six a side and two halves of 20 minutes aren't built in as a format yet.

Get your sixteen on the turf.

Share the link on Monday. By Thursday you'll know who's coming.

Screens show benchli's demo team, with made-up data.