Seven on the court. Is your goalkeeper free on Saturday?
See who's free before you name the squad. Give everyone a position, from goalkeeper to pivot, and keep a match squad of up to 16 in one place instead of the group chat.
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Two halves of thirty. Sixteen on the sheet.
A handball game on benchli is built the way the sport is played, so there is less to fix on game day.
Your game says "Throw-off"
Games show as "Throw-off 19:30", not a bland start time.
Thirty minutes each
Sixty minutes in all, split into two halves, the way every adult game is played.
Up to sixteen players
Squads run from 5 to 16 players, with substitutions that roll on and off all game.
A draw is a result
League games can end level. League points default to 2 for a win and 1 for a draw.

A court player and a goalkeeper don't share a stat line.
Court players get goals, assists, shots and shooting percentage. The goalkeeper gets saves, goals against and save percentage. Neither is squeezed into the other's box.
Court players
- Goals
- Assists
- Shots
- Shooting %
- 7m goals
- 7m attempts
- Yellow cards
- 2-minute suspensions
- Red cards
- Blue cards
Left and right wing, left, centre and right back, and the pivot.
Goalkeeper
- Saves
- Goals against
- Save %
- 7m saves
The one position that gets a record of what it stopped.
Years of league handball and nothing to show for it but taped fingers?
A keeper's goal deserves a record.
The five-goal game you'll hear about all season, the keeper who scored into an empty net: when milestones go live, benchli will notice both after the game and post them to the team feed.
Seven positions, and a goalkeeper with a line of their own.
Here's what is built in for handball, and what isn't there yet.
Already on the court
- Goalkeeper, both wings, three backs and the pivot, grouped the way your coach says them.
- Tick who played in goal and they get their own boxes: saves, goals against and 7m saves. Save percentage works itself out.
- A 2-minute suspension isn't a yellow card, so it has its own count beside yellow, red and blue cards.
- 7m goals and attempts for the shooter, 7m saves for the keeper.
Still on the bench
- A 7m conversion rate, and a "Perfect from the line" milestone that counts misses.
- Extra time and 7m shoot-outs, recorded as part of a cup or play-off game.
- Ten-goal wins and big comebacks as milestones. They need the goal margin and the half-time score.
- Steals, blocked shots and turnovers, the extras tournament reports count.
Every benchli team also gets
One price for the whole squad.
Per team, per year in Switzerland. No per-player fees.
Everything in Basic, plus stats entry, the career record and team notes.
Common questions
Does it know a pivot from a right back?
Yes. Handball has seven positions on benchli: goalkeeper, left wing, right wing, left back, centre back, right back and pivot. They are grouped as a coach would say them: goalkeeper, wings, backcourt and pivot.
How big can the match squad be?
From 5 to 16 players, the same 16 the Swiss Handball Federation's match report allows. Substitutions roll, so players come off and go back on as often as the game needs.
Are 2-minute suspensions and 7-metre throws counted?
Yes. Court players get a count of 2-minute suspensions beside yellow, red and blue cards, plus 7m goals and attempts. Goalkeepers get 7m saves next to saves, goals against and save percentage.
Does a draw count?
Yes. League handball can end level, and benchli records it as a draw. League points default to 2 for a win, 1 for a draw and none for a loss, which is how Swiss league handball scores a game.
What about extra time and 7m shoot-outs in cup games?
Not yet. benchli doesn't record extra time or a 7m shoot-out as parts of a game, only the result you enter.
Your seven, ready for the throw-off.
Ask the squad tonight. Know your goalkeeper by Thursday.
Screens show benchli's demo team, with made-up data.